-
Notifications
You must be signed in to change notification settings - Fork 279
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
feat(content): Biodiesel Fuel for Gasoline Engines #3716
feat(content): Biodiesel Fuel for Gasoline Engines #3716
Conversation
Made gasoline and JP8 engines capable of using ethanol, methanol, and denatured alcohol as fuel.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I think making it use alcohols is a bad solution in that it trivializes fuel sourcing and makes bio-diesel essentially obsolete, as bio-diesel is the further processed form of alcohol specifically for fuel usage. In this case, I'd say we eschew realism and make gasoline engines also run off bio-diesel, to prevent gasoline from becoming the new best option by a landslide because you can loot alcohol everywhere, and process the base materials into the above options without much work. Diesel engines will still be better than gasoline engines by dint of being more efficient, but this way it both solves the issue of gasoline engines not having alternatives the player can source while also not turning gasoline engines into a no-brainer "best" option, especially considering that most engines in the game are gasoline engines. |
Not sure I like the idea of using biodiesel. Burning ethanol in stock unmodified gas engines may be an acceptable stretch, but this is downright unrealistic. And as for using spirits being unbalanced: sure you can find them everywhere, but in what quantities? If we're talking about regular alcohol, it still needs to be distilled to make usable, greatly reducing the initial volume. Biodiesel, on the other hand, is 100% processed fat. Alcohol is used in its production as a reagent, not as a burnable substance, and in relatively small quantities. Personally I'd still prefer using biodiesel even with ethanol as readily available fuel because of how much easier it is to source large amounts of oils/fats. EDIT: while I endorse the initial idea of enabling use of distilled spirits as fuel, methanol should not be included as it is corrosive and should not be used in combustion engines. So, only ethanol should really be usable, making the whole thing even less of a balancing concern. |
Worth noting that while plain alcohol is in abundanance, ethanol takes additional time, resources, and tools to set up. It also has like half the fuel value of biodiesel: https://github.com/cataclysmbnteam/Cataclysm-BN/blob/upload/data/json/items/fuel.json#L21 I would say that should've been a reasonable tradeoff for the method to make it being overall simpler (but not really dead simple) than biodiesel. |
Makes this mods obsolete, no? https://github.com/Valikdu/Valik_Vehicle_Expansion , at least the ethanol engines. |
Purpose of change
IRL, gasoline powered engines can be modified to accept alcohol as fuel. It had been discussed some time ago that making ingame gas engines able to use ethanol would be acceptable.
Describe the solution
Gasoline powered engines now are able to use ethanol, methanol, and denatured alcohol as fuel.
Describe alternatives you've considered
Testing
I've tested it ingame myself, the fix was quick and easy and works fine. Ethanol already had a fuel efficiency number, and methanol and denatured alcohol used copy-from from Ethanol, so it plugged in just fine.
Additional context
Checklist